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Skip to main contentIn-person, board-and-floor experiential labs designed to surface leadership decision patterns, influence dynamics, and behavioural defaults under constructed business pressure. Real pressure. Real choices. No safety net.
Floor Simulations are ProventusHR's in-person experiential labs designed to surface leadership decision patterns, influence dynamics and behavioural defaults under constructed pressure. Participants operate with incomplete information, competing priorities and real-time stakes. Deployed within LEAP journeys, SLT offsites, high-potential programmes and as standalone diagnostic labs.
01
30 minutes
Teams receive their mandate. No team holds the complete picture. Goals, constraints, and time limits are established. The scenario is operational from the first decision.
02
3 to 4 hours
The scenario runs. Facilitators observe without intervening. Decisions are made, alliances form, and information flows or does not. The environment is constructed. The behaviour is real.
03
15 minutes
The simulation stops. Participants sit with their decisions before the debrief begins. Facilitators consolidate observation notes. This silence is part of the design.
04
2 to 3 hours
The most consequential part of the day. Facilitators work from what was observed, not what was reported. The gap between intended and actual leadership is surfaced, named, and owned.
The learning does not happen during the simulation. It happens in the debrief, when a leader encounters the record of their own decisions.
The paradox at the centre of Floor Simulations is deliberate. The environment is constructed , a business scenario with invented names, fictional stakes, and artificial constraints. But the behaviour it produces is entirely real. When a participant chooses to withhold information from a competitor team, overrides a colleague in a decision moment, or freezes under time pressure, they are not performing. They are leading.
This is what makes the debrief so productive. The facilitator is not working from a case study or a self-report. They are working from observed behaviour. The gap between how a leader believes they lead and how they actually lead in a high-pressure moment is frequently significant. Floor Simulations make that gap visible in real time, to the participant and their peers.
The learning does not happen during the simulation. It happens in the debrief, when the participant encounters the record of their own decisions and is guided to name the pattern they did not know they had.
Incomplete Information
No participant has the full picture. Decisions must be made on partial data , exactly as in real leadership.
Competing Priorities
Team objectives conflict with organisational objectives. Individual interest conflicts with collective interest.
Real-time Pressure
Time is constrained. Decisions cannot be deferred. The simulation does not wait.
Observed Behaviour
Facilitators observe and note throughout. The debrief works from what was seen, not what was reported.
01
Within LEAP Journeys
Surface the dynamics the cohort does not yet see in itself.
Floor Simulations are a core element of the LEAP Cohesion and Emergence ARChitectures, surfacing influence dynamics and complex decision patterns within the developing cohort.
02
Senior Leadership Offsites
A diagnostic tool for SLTs navigating complex terrain.
For senior leadership teams navigating strategic transitions, post-merger integration, or sustained performance pressure where an external lens on team dynamics is needed.
03
Standalone Diagnostic Lab
One day. Observable data. A design brief for what comes next.
A one-day diagnostic producing observable behavioural data that informs the design of a subsequent development intervention. Replaces assumption with evidence.
Who actually leads the team, regardless of title or seniority. The informal hierarchy that operates beneath the org chart becomes visible within the first hour.
When and why participants withhold what others need. Information hoarding is almost never a conscious strategy. The simulation surfaces the trigger conditions under which it happens.
How quickly good decision-making degrades when time is short and information is incomplete. The simulation creates the conditions. The debrief names the pattern.
The moment when accountability becomes ambiguous and parallel decisions collide. Role clarity breakdown is the most common source of execution failure in senior teams, and one of the most difficult to observe in normal operations.
Where organisational silos reproduce themselves in miniature. The simulation puts participants from different functions into shared pressure and surfaces the precise breakdown point between cooperation and competition.
Who escalates, who absorbs, and who freezes. Escalation defaults are rarely visible in day-to-day operations but become highly predictable under the pressure conditions a Floor Simulation creates.
Each simulation is bespoke in its final design. These three architectures are the structural frames most frequently deployed, adapted to the client context.
Architecture 01
Strategic alignment under competitive pressure
Three leadership teams operate against each other for a shared resource pool with conflicting mandates. Each team has a legitimate case. The resource cannot satisfy all three. What surfaces is how leaders negotiate, concede, and protect under genuine organisational pressure.
Primary patterns surfaced
Strategic thinking, cross-functional trust, prioritisation under ambiguity, positional vs. principled negotiation
Architecture 02
Two cultures, one integration deadline
Participants are divided into two organisations with distinct operating rhythms and cultural norms, now reporting into a single leadership structure. The simulation compresses six months of post-merger friction into a single day, surfacing the points at which integration fails and the conditions under which it succeeds.
Primary patterns surfaced
Cultural negotiation, information hoarding, authority transition, psychological safety across unfamiliar teams
Architecture 03
Leadership succession under operational pressure
An outgoing leadership cohort must transfer institutional knowledge to an incoming team while maintaining live operations. Time pressure is real. Institutional knowledge is unevenly distributed. The simulation surfaces the dynamics of ego, knowledge as power, and the tension between continuity and necessary change.
Primary patterns surfaced
Knowledge hoarding, succession anxiety, role identity, enabling vs. dependency in leadership transition
A 45-minute discovery conversation to establish the leadership tension being addressed and the right simulation design.
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